What really annoys a lot of Path of Exile gamers is that some quality of life features of the game mainly depend on third-party applications or websites. That is the case with loot filters, which are excluded from the very basic game, however, some other players have already spent some time looting filters for the community, which is quite possible. Action Role-Playing Games like Last Epoch and Grim Dawn have already implemented their own loot filters. They are not difficult to browse and could be changed just as needed. The developers of these games might have already learned something from Path of Exile or its community, however, Grinding Gear Games still needs to add something to its games.
Another pet outrage is commonly shared among Path of Exile fanatics, which is robbing loot. Indeed, even with an extremely strict loot filter, Path of Exile could still throw massive Path of Exile currency at the gamer. Thusly, having the chance to acquire all the loot in the very same item category or a specific loot category would significantly save time. Last Epoch accomplishes this goal with an area vacuum pickup system that lets players figure out how to gather items much quicker than other similar games.
Both games could make crafts, which is an incredible method for players to create their own items at different stages of the game. In "Path of Exile", the production process is a little messy and not very simple, however, as long as the player has mastered the technology, it would be a meaningful process. But, the community has recently been disturbed by Grinding Gear Game's statement because it declared that it will significantly weaken the one and only deterministic option in the game by weakening crop yields. On the other hand, the Last Epoch has a deterministic and semi-deterministic production method that lets gamers buy PoE currency in order to get a much higher level.
Apparently, inspired by Path of Exile and Diablo, the Last Epoch item has both a prefix and a suffix, however, the distinction from Path of Exile is that it could just contain at most two elements over here, and there could be each in the Path of Exile. There must be three things at most. Path of Exile could still introduce much better methods to make the production more clear and more natural while retaining the deterministic element without causing a lot of damage to the game currency. On the other hand, Last Epoch right now has a balanced and very transparent production system that could even show players what the odds of success are and what will occur if they fail.
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